In a networked WASP3D architecture, operators have the flexibility to control and playout graphics to any of the Sting Servers on the network. The Sting Client is the controlling application to the Sting Server. The Sting Server is the real-time rendering engine that generates the graphics as video I/O (key and fill). ![]() On-Air Playout, the Channel broadcasting software consists of the Sting Server and the Sting Client. In the manual mode, the playout component recognizes defined user actions (pause points, continue, play, etc.) and waits for the operator’s decision to proceed. ![]() Designed for performance, the Sting On-Air Playout, the broadcast playout software delivers real-time 3D graphics in either of two modes: automated triggering of graphics for unattended operations and manual triggering for production control-based delivery. The Sting On-Air Playout – TV Channel Broadcasting Software is the graphics delivery (playout) application.
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